First working prototype


After a month or so of development I was able to show case one of the mechanics I wanted to have in this game.

In the game most of the interactions will revolve around the light level of the player so, in this case we have the player collects light by killing enemies and then transfers it to the ancient cube in order to move it into the pressure plate activating the light flow to open the door.

I'm pretty happy with the animations and the particles came out all together.

This is the only screen I have playable right now but it let's me look at how stuff should work and think about the next interactions I want to build for the first level.

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